

Now I logoff ready for invest the seeds that I might have founds while adventuring. I collect things that have popped up during the day. Then I go off to an adventure, and come back to the house in the night. Cool, so I get my rare seeds, I replant some. I’ll look in my garden, and there’s rare spawns that have popped off from the things that I’ve planted yesterday. Not only daily quest : there is a chance every day that a quest will pop up: « Oh, look there’s Minotaur, I’m a head mage, I get to kill him and get an achievement » or whatever. So, we are incenting people to logoff in their house. The kind of pattern that we want is that you wake up in your house and you have extra « rest » XP. A lot of the reward has been tied to housing. Jeremy Gaffney: V ery important is kind of a short form. : What kind of impact should you expect from housing? Will crafting be very important?.The two things that have variances are taunting and crowd control. : Will the skills in PvE and PvP will always be the same ?.Localization is tricky because we have so much custom voice and stuff like that. we’ll look at other languages to see what the critical mass is. Jeremy Gaffney: Certainly English, French and German. : How many languages will be ready for the launch?.Jeremy Gaffney: Yes, and then you will have Korea, and China, and eventually Russia. : Will the game be released in both U.S.We’d like it to be in 2013 but my boss would like it to be next week. The beta is going to show us, when will the game be ready. : Is the game going to be released before 2014?.
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If you spot anything feel free to mail us on This interview was made in audio and transcribed as best as we could, we tried to be as accurate as possible so sorry for the grammatical mistakes you might notice. Jeremy Gaffney WildStar Dev Team and denpxc from in Paris Interview Jeremy Gaffney WildStar Executive Producer by
